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Reference Manual

 

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User Guide

Displaying a Desired Scene Immediately

Jumping to In and Out Points on the Timeline

You can jump to In and Out points on the timeline.

1Click the [Set In] ([Set Out]) list button on the Recorder.
2Click [Go to In Point] ([Go to Out Point]).

Setting the In and Out Points on the Timeline

Alternative

Entering the Timecode to Jump to

You can jump to a specified position on the timeline by entering the numerical values for the timecode at that position.

1Click on the Recorder.
2Enter the timecode with the numerical keypad on the keyboard.
Example:

When “1000” is entered

3Press [Enter] on the keyboard.

The timeline cursor moves.

Match Frame

This function acquires the timecode of the frame displayed on the Player (or Recorder), and jumps to the position matching the timecode on the timeline (or Player). For example, you can use match frame when switching the video image of an interview to another video image of the same interview which was recorded from a different angle using 2 cameras, to smoothly switch the image cuts without any interruption in motion or sound. Match frame is available even for source video taken from equipment that can be controlled on a deck.

Jumping from Player to Timeline

After acquiring the timecode of the clip displayed on the Player, jump to the corresponding position on the timeline clip and display it on the Recorder.

The timeline cursor is jumped to the timeline position matching the timecode of the specified source.

1Play back a clip on the Player, and display the frame to be jumped to.
2Click [Match Frame (Player to Recorder)] on the Player.

The timeline cursor moves, and the matching frame is displayed on the Recorder.

Alternative

Jumping from the Timelines to Source Clip

Display the matching frame of the source clip at the timeline cursor position on the Player.

Match frame is possible on decks if the source is from a deck, or match frame is possible on files if the source is a file.

1Move the timeline cursor to display the frame to be jumped to on the Recorder.
2Click [Clip] on the menu bar, and click [Match Frame] [Display Source Clip].

The matching frame is displayed on the Player.

Alternative

Synchronizing the Player and the Timeline (Gang Mode)

Switch to the gang mode to synchronize the cursor positions or In and Out points of the Player and the timeline.

Using the gang mode before preroll editing is useful in deciding the position where clips are placed on the timeline.

Previewing Cut Switch Points (Preroll Edit (Preview))

Placing Clips while Checking Cut Switch Points (Preroll Edit (Rec))

Note
Switching to the Gang Mode
1Click [Set Gang Mode] on the Player.

Each click switches the mode on and off.

A diagonal line appears on the icon when the mode is off.

Synchronizing Cursor Positions
1Move the slider on the Player to the position to be synchronized.
2Move the timeline cursor to the position to be synchronized.
3Click the [Set Gang Mode] list button on the Player.
4Confirm that [Cursor] is checked.
5Switch to the gang mode.

Switching to the Gang Mode

The cursors of the Player and the timeline are synchronized based on the current cursor position. The cursor positions to be synchronized can be changed by the following operation. After unchecking [Cursor] and moving the cursor of the Player or the timeline, check [Cursor] again.

Synchronizing the In and Out Points
1Set the In (Out) point on the Player to the position to be synchronized.
2Set the In (Out) point on the timeline to the position to be synchronized.
3Click the [Set Gang Mode] list button on the Player.
4Click [In] ([Out]) to check the item.
5Switch to the gang mode.

Switching to the Gang Mode

The In (Out) points of the Player and the timeline are synchronized based on the current In (Out) point position. The In (Out) point positions to be synchronized can be changed by the following operation. After unchecking [In] ([Out]) and changing the In (Out) point of the Player or the timeline, check [In] ([Out]) again.

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