Channel Assignment
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Soft
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When a rundown is loaded, Playout
does not assign channels to stories; clips will be cued to the first available
channel.
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Hard
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When a rundown is loaded, Playout assigns
channels to all stories without a current channel assignment and maintains that
assignment regardless of the available channels.
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Space Bar Play
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Enabled
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Enables or disables use of the
space bar to play the next cued clip.
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Disabled
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Counter Mode
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Count Down
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Sets the clip duration counter to
count time down from the clip duration to zero, or from zero up to the clip
duration.
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Count Up
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Counter Display
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HH:MM:SS:FF
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Determines how the counter is
displayed.
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MM:SS
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Stop Cue Delay
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Determines the amount of time to
freeze a clip on its last frame before cueing the next clip on that channel.
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Post Roll Stop
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When a channel is playing and Play Next is
pressed, determines the amount of time that the clip continues to post roll
before cueing the next clip to that channel.
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Out Cue Preview
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Previews the last few seconds of
the clip and immediately recues. (The number of seconds that previews is
determined by your studio’s needs.)
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Minimum On-Air
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Determines the minimum time that
the On-Air GPI trigger must be on before releasing it will send the clip into
post-roll and cue the next clip.
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End Blip 1 and 2
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Determines the amount of time prior
to the end of a clip to display an audio/visual warning.
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End Blip Stay On
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Determines whether the End Blip visual
signal remains on once triggered, or just flashes momentarily.
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Audible Countdown |
Sets an audible countdown before the start of a playback.
Only .wav files are supported for the audible countdown
setting. |
Prevent Pause within X Seconds of
Play
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Determines whether stop commands
(through GPI input or mouse click) can occur within a determined period of time
after the playing of a clip begins.
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Prevent Stop Cue Delay on
Post Roll
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Determines whether there should be a Stop
Cue Delay duration when a clip goes into post roll mode by a play next command
or tally off-air.
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