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About using cue points

When you select Cue view, a chronological list of cue points is displayed. The list begins with the mark-in point and ends with the mark-out point. You can add additional cue points to mark other frames within the clip. You can add cue points while the clip is playing or in stop mode. When you add a cue point, it is listed by a default name (such as “cue_1”) and timecode value.

Cue points cannot be moved; however, you can remove a cue point and use the transport controls, or Goto Timecode dialog box to enter a new cue point at the current position.

Cue points can be used to:

  • Manage clip playout – Jumps to the selected cue or next cue.
  • Create subclips – You can create a subclip from the selected cue point. The selected cue point becomes the mark-in point, while the mark-out point is the same as the source clip. If more than one cue point is selected, a subclip is created using the first and last cue points.

When working with cue points, keep these considerations in mind:

  • Cue points are retained when a clip is copied or transferred (GXF or Streams) – With using GXF or streams, cue points are stored with the clip. All the cue points of the original clip are retained when the clip is copied or transferred to another server. Cue points are not retained for other file transfers.
  • Cue points and trimming – After you trim a clip by moving the mark-in or mark-out points, the cue points outside the new mark-in and mark-out points are cleared and must be reinserted.
  • Cue points and subclips – Subclips created from a clip with cue points retain all cue points that fall between the marks of the new subclip. The subclip has its own mark in and mark out points.
  • Cue points and programs – Cue points cannot be added to a program.

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