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Guide to using Player: Control view

The Control view allows you to play a clip, modify its name, adjust mark in and mark out points, create sub-clips, and stripe timecode. Selecting the Control view tab shows the Control view. The following describes the essential controls in the Control view.



Control Description and User Operation

Assignable Buttons

Assignable buttons allow you to modify the button assignments to best suit your workflow. Hold down a button to open a pop-up menu that lists the alternative button choices. The Subclip button toggles between the Source Clip and Subclip settings.

Clip Timecode

Indicates the recorded timecode of the current frame being played. The timecode value of XX:XX:XX:XX is displayed when there is no recorded timecode.Stop mode is indicated by TC (recorded timecode) or Gen (zero-based, internal generated timecode).

Clip Name & Current Bin

Displays the clip’s name and location in the video storage file system. To rename the clip, click the Clip Name, then enter a new name.

Countdown Timecode

Displays the time remaining in the clip

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View tabs

These tabs toggle between Control and Cue views. Control is used for playing and editing of clips. During playback, you can use the Cue view to add cue points so that you can quickly cue a clip to a frame.

ChannelFlex

If the channel is configured to be a ChannelFlex type, it is displayed in this area. ChannelFlex requires AppCenter Elite license.

Application

A drop-down list allows you to select between none, Playlist, Player/Recorder, or additional selections if licensed for AppCenter Elite. If the Player/Recorder application is selected, you can play or record using the pane controls.

Thumbnail

Used to visually identify the clip. By default, the thumbnail is generated using the 16th frame of video. To change the thumbnail, position the clip to the desired frame, then click the thumbnail.

Time Dome

This multi-function control displays play progress, or play progress with media marks which shows the relative position of mark-in/mark-out points in the clip. The timecode underneath indicates play time remaining. The Time Dome is also used to enable loop play. Select the Time Dome, then use the pop-up menu to choose the display mode or to control loop play mode.

Play Progress

Media marks

Loop playback

Set Mark-in and Set Mark-out

These buttons are used to set new mark-in or mark-out points. Position the clip to the desired frame, then click the In or Out buttons. Unused media is not deleted. To clear a mark, click the button, then choose yes in the pop-up dialog box. Marks are reset to the beginning or end of available media.

Meter bar Button

Displays the Meter bar, which contains the audio play level controls and signal meters. Click Save to save changes made to the clip audio level. Click Unity to return the audio levels to the last saved level. Click Mute to mute/unmute the audio.

Player Menu - Control view Load – Select to open the Load Clip dialog box, which displays the contents of the current bin. Select a clip, then choose OK to load.

New Clip – Used to create and name a clip prior to starting the recording. If a clip is already loaded, selecting New Clip ejects the current clip and creates a new one.

Subclip – Opens the Subclip mode, which allows you to create subclips from the currently loaded clip. A subclip is an entirely new clip that references media in another clip.

Goto – Used to jump to a specific timecode. Select Goto, to open the Goto dialog box, then enter an absolute or relative timecode value, or use the scrub bar to go to the desired position.

Schedule Start Time – Opens the Trigger At entry box so a start time can be entered.

Stripe Timecode – Opens the Stripe Timecode dialog box, which allows you to replace the existing timecode track for the loaded clip. You can replace with time of day, or a specific start timecode.

Locate – Finds the location of the selected clip.

Properties – Opens the Properties dialog box for the currently loaded clip.

Auto Subclips – The auto subclip check box changes the way that the subclip mode behaves. When it is NOT checked, clips have to be accepted manually. When it is checked, a subclip is created as soon as the user sets a mark out.

E-to-E (LoopThru) mode – When selected, the following occurs: “EE” is displayed on the channel pane, next to the Timecode Source indicator; when no clip is loaded, the signal that is currently present at the channel input plays out; when a record operation stops the clip remains in the Recorder. The signal that is currently present at the channel input plays out.

Widescreen – Sets the channel for recording widescreen format.

Options – Opens the Options dialog for the currently loaded clip.


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