INDEX

Mync

EDIUS

Installation

Startup/ Project

Setting

Importing Sources

Managing Sources

Editing Operations

Effect

Title

Audio

Export

Interaction with GV STRATUS

Appendix

Displaying a Desired Scene Quickly

Jumping to In and Out Points on the Timeline

You can jump to In and Out points on the timeline.

1) Click the [Set In] ([Set Out]) list button on the Recorder.

2) Click [Go to In Point] ([Go to Out Point]).

Alternative

Entering the Timecode to Jump to

You can jump to a specified position on the timeline by entering the numerical values for the timecode at that position.

1) Click on the Recorder.

2) Enter the timecode with the numerical keypad on the keyboard.

Example:

When “1000” is entered

3) Press [Enter] on the keyboard.

Match Frame

This function acquires the timecode of the frame displayed on the Player (or Recorder), and jumps to the position matching the timecode on the timeline (or Player). For example, you can use match frame when switching the video image of an interview to another video image of the same interview which was recorded from a different angle using 2 cameras, to smoothly switch the image cuts without any interruption in motion or sound. Match frame is available even for source video taken from equipment that can be controlled on a deck.

Jumping from Player to Timeline

After acquiring the timecode of the clip displayed on the Player, jump to the corresponding position on the timeline clip and display it on the Recorder.

The timeline cursor is jumped to the timeline position matching the timecode of the specified source.

1) Play back a clip on the Player, and display the frame to be jumped to.

2) Click [Match Frame (Player to Recorder)] on the Player.

Alternative

Jumping from the Timelines to Source Clip

Display the matching frame of the source clip at the timeline cursor position on the Player.

Match frame is possible on decks if the source is from a deck, or match frame is possible on files if the source is a file.

1) Select the track where the target clip is placed.

2) Move the timeline cursor to display the frame to be jumped to on the Recorder.

3) Click [Clip] on the menu bar, and click [Match Frame] → [Display Source Clip].

Alternative

Synchronizing the Player and the Timeline (Gang Mode)

Switch to the gang mode to synchronize the cursor positions or In and Out points of the Player and the timeline.

Using the gang mode before preroll editing is useful in deciding the position where clips are placed on the timeline.

Previewing Cut Switch Points (Preroll Edit (Preview))

Placing Clips while Checking Cut Switch Points (Preroll Edit (Rec))

Note

  • Sources displayed in the deck mode cannot be synchronized.

Switching to the Gang Mode

1) Click [Set Gang Mode] on the Player.

Synchronizing Cursor Positions

1) Move the slider on the Player to the position to be synchronized.

2) Move the timeline cursor to the position to be synchronized.

3) Click the [Set Gang Mode] list button on the Player.

4) Confirm that [Cursor] is checked.

5) Switch to the gang mode.

Synchronizing the In and Out Points

1) Set the In (Out) point on the Player to the position to be synchronized.

2) Set the In (Out) point on the timeline to the position to be synchronized.

3) Click the [Set Gang Mode] list button on the Player.

4) Click [In] ([Out]) to check the item.

5) Switch to the gang mode.

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